Updating the inverse of a matrix hager
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction.
We describe the boundary integral equation formulation of static linear elasticity as well as the related Boundary Element Method (BEM) discret ..." We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction.
Unfortunately, due to the overhead introduced by internal domain nodes, these methods are not necessarily suitable for interactive applications.
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